SATURDAY January 4, 2025
Artic Reign is an immersive role-playing airsoft event series. This game will test your ability to fight the elements, strategize, outthink, outwit, and create alliances with your fellow players. This game is NOT for the timid or weak
Arctic Reign : The Fallout of 2035
By 2024, the Earth was on the brink. Overpopulation, climate change, and resource scarcity had pushed humanity to the edge. Nations scrambled to secure food, water, and energy, and tensions rose worldwide. Amidst the chaos, the elite one percent of the world’s wealthiest and most powerful individuals formed a secretive group known as The Ascendants. Disillusioned with the world’s governments and fearful of losing their privileges, they sought to take matters into their own hands. In 2035, The Ascendants staged a covert coup, seizing control of nuclear silos across North America. Their plan was to drastically reduce the population and preserve resources for themselves, but their actions spiraled out of control, leading to a devastating nuclear fallout.
The world as it was known came to an end. Nuclear winter set in, plunging the Earth into an unending cold, and society collapsed into anarchy. Survivors scattered, forming factions to secure what little remained in this harsh, frozen wasteland. Civilization as we knew it was over. From the ashes rose new powers—each with their own vision for the future.
Welcome to Arctic Reign, where survival is not just about the elements; it’s about alliances, strategy, and domination. The world has been divided into four major factions, each with its own lore, goals, and territories.
Faction vs. Mutant Defense: (1st way to Win)
One way to win is to defend your faction’s flags from mutant attacks during the final 45 minutes of the game (the first two stages require you to complete missions and activities to earn currency that you will need to compete)
Each faction has five flags, and if the mutants capture all of them, the faction loses.
Faction players use the currency to buy bunkers to fortify their defenses and strategize for the attack.
The whole game you should be completing as many activities and quests to stockpile for the end game
Lone Wanderer/Minor Faction Path: ( 2nd way to win)
Players who choose to join a minor faction or play as lone wanderers have a separate goal: to fight through the mutant horde and reach the safe house in the woods without getting shot.
If successful, they win the game. If they’re shot, they can respawn and continue fighting for the rest of the 45-minute endgame period.
Types of Activities: (missions and activities to earn currency, heals, ammo, bunkers, and mercenaries to help you during your end game fight)
Combat Events:
Engage in fencing, pistol 1v1 arenas, and timed shooting challenges like sniper practice and firing range drills.(there will be in-game tournaments annexed over the radio)
These events will test players’ combat and marksmanship skills, rewarding those who perform well with BBs and in-game currency.
Sniper challenges for currency wager rewards PvP
Gambling Activities:
Enjoy Texas Hold’em and Blackjack for a chance to earn in-game currency.
This adds a strategic and social aspect to the game, where luck and skill can impact your progress.
Armrestilng station called the iron grip to arm wrestle for rewards
Dice stations
Bounties & Quests:
faction vs faction battle quests, when joining a faction you will have missions to attack other factions and steal resources from them, to help secure your victory in the end-game
Completing missions and bounties rewards players with BBs and currency.
There are over 50 missions, giving players plenty of ways to gain rewards while interacting with different factions.
Over 10 complicated different outcome quests
Rescue missions
Retrievable missions
Hunting missions
5 different types of scavenge hunt quests for each faction, for example, there’s bones out there that you will have to find and put together the fake skeleton for rewards,
There will also be guessing games like Guess how many bbs are in this jar
Timed Challenges:
Players can participate in firing range challenges, timed trails, and sniper practice. (best time gets free AEG)
These challenges test speed, accuracy, and overall performance, offering a competitive element.
There will be neutral bunker stashes that players can race too to help fortify there area
Winning Conditions:
Faction Victory: Protect your faction from mutant attacks and maintain all five flags.
Lone Wanderer/Minor Faction Victory:Fight through the mutants and reach the safe house, surviving the final 45 minutes. You can respawn at the last well
Special Reward:
Winners, whether through defending their faction or surviving as a lone wanderer, receive special dog tags as a unique achievement. Although all players get a Arctic Reign Patch
With Scott’s airsoft expertise influencing the game, players can expect dynamic and engaging endgame scenarios and missions. The mix of different types of gameplay ensures that everyone, whether they prefer combat, strategy, or gambling, will find something to enjoy. It’s shaping up to be a really fun and challenging game!
Learn about the game factions
Our game has group (factions) that are a nuetral NOC group designed to enhance the game.
The Federal Remnants
The Federal Remnants
Things to do here: 1. Deadeye Saloon: A high-stakes wagering ground where elite players compete in target practice, PVP combat, NPC duels, and old-school Western showdowns for currency, rare items, and glory. 2. Quests: FED Main Fortification Quests, Side Quests, Bounty Missions, PvP, faction vs faction quests and more 3. Scavenger Hunt for dangerous virus capsules. 4. Celo dice game for currency gambling station 5. The Guessing Game (guess how many paintballs are in a bucket 6. A faction member only spawn point at the old testament vault Faction Overview:
When The Ascendants’ coup failed, many of the top scientists, politicians, and officials who had allied themselves with the coup went underground. These remnants formed a faction dedicated to rebuilding a new world order. Known as the Federal Remnants, they are shadowy, highly organized, and ruthless in their quest to control what’s left of civilization.
Backstory:
The Federal Remnants were the masterminds behind the original coup that led to the nuclear fallout. However, when their plans went awry, they retreated to hidden underground bunkers like Vault Aegis, which were equipped with state-of-the-art technology. From their underground sanctuaries, they manipulate the surface world, using spies and mercenaries to gather resources and intelligence. Their ultimate goal is to finish what they started—controlling the remnants of humanity from the shadows.
Territory & Key Locations:
- Old Testament Vault – This is a shipping container turned vault that hides old military biochemical secrets this is a spawn point for the oil drummers
- Dodge City- where elite players wager currency for bets on target practice pvp and vs our NPC’s
- Arm wrestling Station at Dodge City NPC challenge and pvp challenge
Objective & Philosophy:
Their philosophy is simple: control equals survival. They believe only a select few are fit to rule, and they use a combination of technological prowess, espionage, and manipulation to bend others to their will.
The Commerce Militia
The Commerce Militia
The Commerce Militia
Things to do here: 1. Explore the wasteland Bazaar (neutral zones) They sell Mercenaries, heals, bounties, airsoft guns, ammo, gear, fortifications, radio ads, quest items, and intel. 2. Thunderdome a pistol 1v1 small arena where players wager 1v1s for currency and there will be an in game tournament announced through the radio during the event for currency. 3, The Splintered Bullseye (Player Axe Throwing Challenge) Faction Overview:
Born from the ashes of capitalism, the Commerce Militia is a loose alliance of traders, scavengers, and mercenaries who believe in the power of the free market. Their motto is “Trade is Life,” and they see themselves as the glue holding the fractured world together through commerce and barter.
Backstory:
As the world fell apart, those with a knack for trade and resourcefulness banded together to form the Commerce Militia. Operating out of the bustling settlement built out of tire fortresses called Burnout Valley, they serve as the primary hub for all trade and commerce in the wasteland. This faction is less concerned with ideology and more focused on profit. However, their neutrality and lack of centralized leadership make them unpredictable allies—or enemies.
Territory & Key Locations:
- Wasteland Bazaar: Once a luxury ski resort, now a thriving marketplace where anything and everything can be bought and sold, for a price. They sell Mercenaries, heals, bounties, airsoft guns, ammo, gear, fortifications, radio ads, quest items, and intel.
- Radiation Road : A dangerous but lucrative trade route patrolled by heavily armed merchant convoys. Control over this route is a key strategic advantage.
- Thunderdome a pistol 1v1 small arena where players wager 1v1s for currency and can challenge our npc
Objective & Philosophy:
They aim to control the flow of resources, becoming indispensable to the other factions. The Commerce Militia believes that whoever controls trade controls the future. They thrive in the gray areas of conflict, selling arms, information, and supplies to the highest bidder.
The Oil Drummers
Things to do here: 1. The Iron Grip Station
PVP and NPC arm-wrestling challenges for reputation, rewards, and bragging rights 2. The Cage (players fight PvP with melee weapons) ( tournaments will be announced throughout the radio for a small in game currency fee) 3. Machine/Engineering Parts scavenger hunt, 4. Quests: OIL Main Fortification Quests, Side Quests, Bounty Missions, PvP, faction vs faction quests and more, 5. The Guessing Game (how heavy is a co2 tank you can feel it and guess for rewards) Faction Overview
The Oil Drummers are a brutal, nomadic faction of raiders and engineers, driven by an insatiable obsession with fuel and machinery. Believing in the survival of the fittest, they wield their knowledge of old-world technology to dominate the frozen wastelands. Their creed, “No Fuel, No Life,” dictates their relentless quest for energy resources in a world where fuel is as precious as life itself. To them, fuel is power, and power is survival.
Backstory
When the nuclear fallout of 2035 began, those who controlled the last remaining oil rigs, refineries, and heavy machinery banded together for survival. The Oil Drummers were born from this coalition of refinery workers, engineers, and hardened mercenaries. As society collapsed, they became a roving force of raiders, traversing the icy wastelands in convoys of heavily armored vehicles. Their mission was clear: control the dwindling supplies of oil, gas, and other energy sources, no matter the cost.
Their rise to power was cemented when they discovered a hidden, abandoned oil refinery deep within a dense pine and bamboo forest. This remote and heavily forested area became the perfect stronghold for their operations, shielded from the prying eyes of rival factions and scavengers. This refinery, now known as Black Gold Haven, became their fortified headquarters—a sprawling, rusted maze of pipes, towers, and oil drums that stands defiantly amidst the dense foliage.
Territory & Key Locations
1.Oil Refinery
The heart of the Oil Drummers’ power is Black Gold Haven, a once-forgotten oil refinery nestled in the midst of a vast pine and bamboo forest. The surrounding trees have been reinforced with walls of oil drums, turning the settlement into an impenetrable fortress. Inside, the Oil Drummers have repurposed old equipment to distill fuel, craft makeshift weapons, and build deadly traps to ward off invaders. Black smoke rises from the refinery’s stacks, a signal to all who dare approach that the Drummers are in command.
- The Cage
On the outskirts of Black Gold Haven lies The Cage, a brutal PvP arena where Players settle disputes and prove their worth in one-on-one combat with melee weapons, there will be in game currency bets on this Surrounded by towering walls of stacked oil drums, the arena is a pit of sand and steel where the only rule is survival. Here, players can fight with melee weapons like swords, axes, and makeshift blades, all while an eager crowd of Drummers and settlers cheer from the stands. It’s a place where players can bet on fighters, challenge others for honor or resources, and rise in the ranks of the Oil Drummers’ hierarchy. The Cage serves as both entertainment and a test of strength, where only the fiercest survive.PVP players will play for melee combat wagers - Ghost town – A section of the Roaring Flats where frustrated oil drummer or players can challenge eacg other to an offial old school western duel for currency
The New American Republic (NAR)
The New American Republic (NAR)
Faction Overview:
Born from the remnants of patriotic idealists and military officers, the New American Republic (NAR) was formed with the dream of restoring order and democracy to the world. They believe in a return to the principles of liberty, justice, and the rule of law, but their methods are authoritarian. They see themselves as the rightful government of the wasteland, with a mission to rebuild America—by force if necessary.
Backstory:
After the nuclear strikes, high-ranking military officials who survived retreated to the military bunker known as Fort Freedom in the ruins of Riverhead. These officers rallied survivors under the banner of the New American Republic. The NAR believes that a strong centralized government is the only way to restore civilization and prevent further chaos. However, their vision of a “free” America often involves heavy-handed tactics, mandatory conscription, and a strict curfew enforced by their heavily armed Patriot Guard.
Territory & Key Locations:
- Fort Freedom: The NAR’s heavily fortified capital, located amidst the ruins of Riverhead serves as the heart of their operations.
- Liberty’s Watch: A former sniper tower of legendary elite snipers.
- Concordia: A small town reclaimed by the NAR to serve as a trading hub for loyal citizens, though under strict surveillance. NAR alliance members will spawn here
- The proving ground – moving timed firing range dynamic challenge that requires players to run and hit targets while moving and switching weapons. The NAR uses this to select the toughest of soldiers
- Objective & Philosophy:
Their primary goal is to recruit and expand their influence, offering “protection” in exchange for absolute loyalty. The NAR seeks to reclaim as much territory as possible, enforcing its laws and re-establishing what it see as a righteous society.
It’s Time to get out And Play
Airsoft
Airsoft is a military simulation sport where players participate in mock combat with authentic military-style weapons and tactics. Unlike paintball, airsoft uses 6mm round BBs made of hard plastic. The guns used are full-scale replicas of real-world weapons.
Airsoft Rules
Always wear goggles
Always use barrel blockers
Mags out when off field
Follow our FPS limits
Respect the advisors
Use Red Elimination Flags
Airsoft Conduct
Respect new players
Play with honor
No foul language
Assist others in need
Share your stories
Always have fun